Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bAddClass,Class_All,2;
8 bonus
9 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bSkillCooldown,"NC_AXETORNADO",-1000;
23 bonus2
24 bSkillAtk,"NC_AXETORNADO",25;
25 bonus2
26 bSkillAtk,"NC_POWERSWING",25;
27 }
28 if
29 (.@r
30 =11)
31 {
32 bonus2
33 bAddSize,Size_All,20;
34 bonus
35 bDelayrate,-10;
36 }
37 if
38 (.@r
39 =13)
40 {
41 bonus2
42 bSkillAtk,"NC_AXETORNADO",15;
43 bonus2
44 bSkillAtk,"NC_POWERSWING",15;
45 } |