Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMatkRate,2+(min(BaseLevel,195)/15);
6 bonus
7 bMatk,180+(3*.@r);
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON");
14 }
15 if
16 (.@r
17 =9)
18 {
19 bonus2
20 bSkillCooldown,"WM_METALICSOUND",-2000;
21 bonus2
22 bSkillAtk,"WM_METALICSOUND",25;
23 bonus2
24 bSkillAtk,"WM_REVERBERATION",25;
25 }
26 if
27 (.@r
28 =11)
29 {
30 bonus2
31 bSkillFixedCast,"WM_REVERBERATION",-500;
32 bonus2
33 bMagicAtkEle,Ele_All,15;
34 }
35 if
36 (.@r
37 =13)
38 {
39 bonus2
40 bSkillAtk,"WM_METALICSOUND",15;
41 bonus2
42 bSkillAtk,"WM_REVERBERATION",15;
43 } |