1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("MG_SRECOVERY");
7 bonus
8 bMatk,180;
9 bonus
10 bMatkRate,5;
11 bonus
12 bUnbreakableWeapon;
13 bonus
14 bVariableCastrate,-1*.@a;
15 if
16 (.@l
17 =105)
18 {
19 bonus2
20 bMagicAtkEle,Ele_Water,10;
21 bonus2
22 bMagicAtkEle,Ele_Wind,10;
23 bonus2
24 bMagicAtkEle,Ele_Earth,10;
25 bonus2
26 bMagicAtkEle,Ele_Fire,10;
27 bonus2
28 bSkillAtk,"MG_FIREBOLT",25;
29 bonus2
30 bSkillAtk,"MG_COLDBOLT",25;
31 bonus2
32 bSkillAtk,"MG_LIGHTNINGBOLT",25;
33 bonus2
34 bSkillAtk,"MG_FIREBALL",25;
35 bonus2
36 bSkillAtk,"WZ_HEAVENDRIVE",25;
37 if
38 (.@l
39 =110)
40 {
41 bonus2
42 bMagicAtkEle,Ele_Water,10;
43 bonus2
44 bMagicAtkEle,Ele_Wind,10;
45 bonus2
46 bMagicAtkEle,Ele_Earth,10;
47 bonus2
48 bMagicAtkEle,Ele_Fire,10;
49 bonus2
50 bMagicAddSize,Size_ALL,15;
51 if
52 (.@l
53 =115)
54 {
55 bonus2
56 bSkillAtk,"MG_FIREBOLT",15;
57 bonus2
58 bSkillAtk,"MG_COLDBOLT",15;
59 bonus2
60 bSkillAtk,"MG_LIGHTNINGBOLT",15;
61 bonus2
62 bSkillAtk,"MG_FIREBALL",15;
63 bonus2
64 bSkillAtk,"WZ_HEAVENDRIVE",15;
65 }
66 }
67 } |