1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,2;
8 bonus
9 bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 .@val
15 =
16 getskilllv("SA_LANDPROTECTOR");
17 bonus2
18 bMagicAtkEle,Ele_Neutral,.@val;
19 bonus2
20 bMagicAtkEle,Ele_Earth,.@val;
21 bonus2
22 bMagicAtkEle,Ele_Water,.@val;
23 bonus2
24 bMagicAtkEle,Ele_Wind,.@val;
25 }
26 if
27 (.@r
28 =9)
29 {
30 bonus
31 bVariableCastrate,-10;
32 bonus2
33 bSkillAtk,"SO_DIAMONDDUST",25;
34 bonus2
35 bSkillAtk,"SO_VARETYR_SPEAR",25;
36 bonus2
37 bSkillAtk,"SO_PSYCHIC_WAVE",25;
38 bonus2
39 bSkillAtk,"SO_EARTHGRAVE",25;
40 }
41 if
42 (.@r
43 =11)
44 {
45 bonus2
46 bMagicAddSize,Size_All,15;
47 bonus2
48 bMagicAtkEle,Ele_Neutral,15;
49 bonus2
50 bMagicAtkEle,Ele_Earth,15;
51 bonus2
52 bMagicAtkEle,Ele_Water,15;
53 bonus2
54 bMagicAtkEle,Ele_Wind,15;
55 }
56 if
57 (.@r
58 =13)
59 {
60 bonus2
61 bSkillAtk,"SO_DIAMONDDUST",15;
62 bonus2
63 bSkillAtk,"SO_VARETYR_SPEAR",15;
64 bonus2
65 bSkillAtk,"SO_PSYCHIC_WAVE",15;
66 bonus2
67 bSkillAtk,"SO_EARTHGRAVE",15;
68 } |