Item Use Script |
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("SA_AUTOSPELL");
7 bonus
8 bMatk,180;
9 bonus
10 bMatkRate,5;
11 bonus
12 bAspdRate,1*.@a;
13 if
14 (.@l
15 =105)
16 {
17 bonus2
18 bMagicAtkEle,Ele_Water,10;
19 bonus2
20 bMagicAtkEle,Ele_Wind,10;
21 bonus2
22 bMagicAtkEle,Ele_Earth,10;
23 bonus2
24 bMagicAtkEle,Ele_Fire,10;
25 bonus2
26 bSkillAtk,"MG_FIREBOLT",25;
27 bonus2
28 bSkillAtk,"MG_COLDBOLT",25;
29 bonus2
30 bSkillAtk,"MG_LIGHTNINGBOLT",25;
31 bonus2
32 bSkillAtk,"WZ_EARTHSPIKE",25;
33 bonus2
34 bSkillAtk,"WZ_HEAVENDRIVE",25;
35 if
36 (.@l
37 =110)
38 {
39 bonus2
40 bMagicAtkEle,Ele_Water,15;
41 bonus2
42 bMagicAtkEle,Ele_Wind,15;
43 bonus2
44 bMagicAtkEle,Ele_Earth,15;
45 bonus2
46 bMagicAtkEle,Ele_Fire,15;
47 bonus2
48 bMagicAddSize,Size_ALL,15;
49 if
50 (.@l
51 =115)
52 {
53 bonus2
54 bSkillAtk,"MG_FIREBOLT",15;
55 bonus2
56 bSkillAtk,"MG_COLDBOLT",15;
57 bonus2
58 bSkillAtk,"MG_LIGHTNINGBOLT",15;
59 bonus2
60 bSkillAtk,"WZ_EARTHSPIKE",15;
61 bonus2
62 bSkillAtk,"WZ_HEAVENDRIVE",15;
63 }
64 }
65 } |