1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("SA_LANDPROTECTOR");
7 bonus
8 bMatk,180;
9 bonus
10 bMatkRate,5;
11 bonus
12 bVariableCastrate,-2*.@a;
13 if
14 (.@l
15 =105)
16 {
17 bonus2
18 bMagicAtkEle,Ele_Water,10;
19 bonus2
20 bMagicAtkEle,Ele_Wind,10;
21 bonus2
22 bMagicAtkEle,Ele_Earth,10;
23 bonus2
24 bMagicAtkEle,Ele_Neutral,10;
25 bonus2
26 bSkillAtk,"SO_PSYCHIC_WAVE",25;
27 bonus2
28 bSkillAtk,"SO_DIAMONDDUST",25;
29 bonus2
30 bSkillAtk,"SO_EARTHGRAVE",25;
31 bonus2
32 bSkillAtk,"SO_VARETYR_SPEAR",25;
33 if
34 (.@l
35 =110)
36 {
37 bonus2
38 bMagicAtkEle,Ele_Water,15;
39 bonus2
40 bMagicAtkEle,Ele_Wind,15;
41 bonus2
42 bMagicAtkEle,Ele_Earth,15;
43 bonus2
44 bMagicAtkEle,Ele_Neutral,15;
45 bonus2
46 bMagicAddSize,Size_ALL,15;
47 if
48 (.@l
49 =115)
50 {
51 bonus2
52 bSkillAtk,"SO_PSYCHIC_WAVE",15;
53 bonus2
54 bSkillAtk,"SO_DIAMONDDUST",15;
55 bonus2
56 bSkillAtk,"SO_EARTHGRAVE",15;
57 bonus2
58 bSkillAtk,"SO_VARETYR_SPEAR",15;
59 }
60 }
61 } |