Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAtkEle,Ele_Neutral,10;
6 bonus
7 bMatk,180;
8 bonus
9 bUnbreakableWeapon;
10 bonus
11 bMatk,4*.@r;
12 if
13 (.@r
14 =9)
15 {
16 bonus2
17 bSkillCooldown,"WM_METALICSOUND",-1000;
18 bonus2
19 bSkillAtk,"WM_METALICSOUND",20;
20 bonus2
21 bSkillAtk,"WM_REVERBERATION",20;
22 }
23 if
24 (.@r
25 =11)
26 {
27 bonus2
28 bMagicAddRace,RC_Undead,20;
29 bonus2
30 bMagicAddRace,RC_Angel,20;
31 bonus2
32 bSkillCooldown,"WM_METALICSOUND",-1000;
33 } |