Item Use Script |
1 bonus2
2 bAddRace,RC_DemiHuman,75;
3 bonus2
4 bAddRace,RC_Player_Human,75;
5 bonus2
6 bIgnoreDefRaceRate,RC_DemiHuman,20;
7 bonus2
8 bIgnoreDefRaceRate,RC_Player_Human,20;
9 bonus
10 bUnbreakableWeapon;
11 .@r
12 =
13 getrefine();
14 if
15 (.@r
16 5)
17 {
18 bonus2
19 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
20 bonus2
21 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
22 bonus2
23 bIgnoreDefRaceRate,RC_DemiHuman,5;
24 bonus2
25 bIgnoreDefRaceRate,RC_Player_Human,5;
26 bonus
27 bAspdRate,5;
28 }
29 if
30 (.@r
31 8)
32 {
33 bonus2
34 bAddEff,Eff_Stun,2000;
35 bonus
36 bAspdRate,5;
37 } |